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Now you will have to issue the build assignment so the Builder can build their own hut first. Once the hut is placed, the Builder will be automatically assigned (or you can manually assign one with the best Traits for a Builder if you changed this in the settings tab in the Town Hall’s GUI.
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After you have selected a place for the hut, you have to craft the Builder’s Hut block and place it with your build tool. If the Builder’s Hut is not built, the Builder cannot build other buildings.īefore you choose a place to build the Builder’s Hut, take into account the distances among the other possible building sites and obstacles like water, trees, caves, mountains, lava sources, etc. By diversifying your power in Timberborn you can ensure the survival of your beaver colony.Before you build any other building, you must build the Builder’s Hut. It’s also smart to have more power supply than your actual demand so that when your water wheels stop turning during a drought your production won’t grind to halt. It’s a good idea to not be reliant on one source of power, as very few of the power sources in Timberborn are able to produce power non-stop. Power is a valuable resource in Timberborn and ensuring a steady power source is important. One tip is to build the shafts on top of platforms above your pathways (or vice versa) to save as much space as possible. Something to remember is that these shafts take up space and beavers can’t cross them, so it’s important to plan where you want to build them. By connecting these various pieces you can create complex networks of buildings and power sources all using and supplying the same power. Shafts connect one structure to another allowing the power to be shared between them and are available in straight pieces, corner pieces, T-junctions and X-junctions. You’ll need to use Shafts to transport the rotational energy produced. While power can be shared by adjacent buildings, your power sources might not always be right next to the buildings that need power. However, once you have a large enough supply of wood the engine can essentially become a permanent source of power able to run through even the longest droughts. The engine also requires a worker and a constant supply of logs in order to run. Engines can take a significant amount of time to unlock, needing a large amount of science and metal blocks (from processing steel). Engine (200 hp) - unique to the Iron Teeth faction, the Engine allows you to burn fuel (logs) to produce power.However, it does require a large science investment as well as both gears and paper. Large Windmill (300 hp) - also only available only to the Folktail faction, this large version of the windmill produces significantly more power and offers more reliable wind power.Most importantly, however, the Windmills don’t always produce power and are reliant on there actually being wind - this means their power production can be spotty at best. The Windmill produces a relatively decent amount of power and doesn’t require any workers, but requires paper to be built. Windmill (120 hp) - available exclusively to the Folktail faction and unlockable through science, the Windmill converts wind power to power your buildings.While the Power Wheel produces significantly less power than other sources, it's cheap, available from the start and can be run during any season. Power Wheel (50 hp) - relying on beaver-power, this power source involves employing a worker to run on a giant hamster wheel (or beaver wheel, in this case).Some clever use of flood gates and levees can extend the use. While the Water Wheel offers a good amount of power, it works when you have water flowing, making it almost useless during the droughts. Water Wheel (180 hp) - available straight from the get go, this power source enables you to harness the power of flowing water.There are a number of power options available to your beavers, including: Not meeting the power requirement results in a lower overall efficiency and ultimately less resources being produced. Each of these buildings has a power requirement, measured in horsepower (hp), that must be met in order for the building to operate effectively. However, these resources can only be produced by buildings that need power to operate. These resources are needed to produce end game items like dynamite or bread and to build structures that improve the overall well-being of your beavers. As you progress through Timberborn you will unlock structures to place on any of the Timberborn maps that require advanced resources, like planks, gears and paper.